//NERO
An ideation of an AI-assisted fitness goal planner for workout and meal preparation, adaptive to specific user needs, wants, and conditions.
An ideation of an AI-assisted fitness goal planner for workout and meal preparation, adaptive to specific user needs, wants, and conditions.
NERO's primary audience consists of a large age gap, that can range from 14-35 years old. It targets users that are inexperienced with the fitness space but wants to achieve their own personal goals. From this, a selective group that has these criteria will be helping me test the product.
NERO's primary audience consists of a large age gap, that can range from 14-35 years old. It targets users that are inexperienced with the fitness space but wants to achieve their own personal goals. From this, a selective group that has these criteria will be helping me test the product.
Ultimately, the potential user is someone who has no proper guidance, but wants to build confidence to reach their fitness objective. Below, this persona captures the user group, rounding up all of their most-likely needs and challenges.
Ultimately, the potential user is someone who has no proper guidance, but wants to build confidence to reach their fitness objective. Below, this persona captures the user group, rounding up all of their most-likely needs and challenges.
The onboarding process briefly prompts users to provide information about their health for more accurate results later on.
The onboarding process briefly prompts users to provide information about their health for more accurate results later on.
From the wireframes to the high-fidelity prototype, user testing was performed to gather insights which are reflected in the mockup.
From the wireframes to the high-fidelity prototype, user testing was performed to gather insights which are reflected in the mockup.
The insights gathered were:
The insights gathered were:
Users weren't sure where to begin when asking NERO to create plans. For the prototype, they didn't have to, but it showed a potential mental block. Therefore, a button that provides an example plan helps give them ideas.
Users weren't sure where to begin when asking NERO to create plans. For the prototype, they didn't have to, but it showed a potential mental block. Therefore, a button that provides an example plan helps give them ideas.
Users questioned the ease of changing/updating plans, and wondered how to do so. A button was added in the chat bar to make importing plans intuitive.
Users questioned the ease of changing/updating plans, and wondered how to do so. A button was added in the chat bar to make importing plans intuitive.
04USER CONSIDERATIONS & PSYCHOLOGY
04USER CONSIDERATIONS & PSYCHOLOGY
NERO pushes for a self-initiative and consistent approach for every user. It assists users with necessary information needed to become dedicated and self-dependable towards following a goal. This section is a rather lengthy, but goes deeper into how I design for accountability and motivation.
NERO pushes for a self-initiative and consistent approach for every user. It assists users with necessary information needed to become dedicated and self-dependable towards following a goal. This section is a rather lengthy, but goes deeper into how I design for accountability and motivation.
The app focuses on designing for the 3 theoretical psychological needs known as autonomy, relatedness, and competence, also known as the self-determination theory. When these needs are met, motivation is heightened, which I believe is particularly important here.
The app focuses on designing for the 3 theoretical psychological needs known as autonomy, relatedness, and competence, also known as the self-determination theory. When these needs are met, motivation is heightened, which I believe is particularly important for NERO.
Designing for autonomy, means allowing users to have control over the "ownership" of a plan, while not being limited to a single path. Post-creation editing boosts autonomy, which is usually done when new user needs are needed to be met. For example, a recent injury, a new preference, or a changed deadline can be causes for plan revision, which can be done swiftly.
Designing for autonomy, means allowing users to have control over the "ownership" of a plan, while not being limited to a single path. Post-creation editing boosts autonomy, which is usually done when new user needs are needed to be met. For example, a recent injury, a new preference, or a changed deadline can be causes for plan revision, which can be done swiftly.
In the context of NERO, relatedness refers to being understood as a user, by a design that shows it can understand users. A bad example could be using many negative cues which demotivates the user because they skipped a day. Some situations are uncontrollable, so leaving the user with thoughts like "I've already missed a day, maybe this won't work out after all" is harmful. A better example can be highlighting improvements to get them back on track. This provides motivation, showing the app understands the user even in setbacks.
In the context of NERO, relatedness refers to being understood as a user, by a design that shows it can understand users. A bad example could be using many negative cues which demotivates the user because they skipped a day. Some situations are uncontrollable, so leaving the user with thoughts like "I've already missed a day, maybe this won't work out after all" is harmful. A better example can be highlighting improvements to get them back on track. This provides motivation, showing the app understands the user even in setbacks.
Competence is a measure of our own "capability", measured by how well we perform a task in relation to the effort put in. Though, I believe the highest feelings of competence stems from understanding how and why a task was done, rather than just completing it. Therefore, the results page is designed for reinforcing understanding. Data, whether biological or quantitative of a user's finished workout, can help them discover why their workout was successful.
Competence is a measure of our own "capability", measured by how well we perform a task in relation to the effort put in. Though, I believe the highest feelings of competence stems from understanding how and why a task was done, rather than just completing it. Therefore, the results page is designed for reinforcing understanding. Data, whether biological or quantitative of a user's finished workout, can help them discover why their workout was successful.